Customization compilation failing

I followed the directions here:

[url=]https://4coder.handmade.network/f...omization_layer_-_getting_started[/url]

on my work PC and it worked great.

I then tried it at home, and the Compilation window in 4coder comes back with this:

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**********************************************************************
** Visual Studio 2017 Developer Command Prompt v15.8.5
** Copyright (c) 2017 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64'
custom_layer.cpp
4coder_metadata_generator.cpp
custom_layer.cpp
LINK : fatal error LNK1104: cannot open file 'custom_4coder.dll'
Could Not Find C:\4coder\*.exp
Could Not Find C:\4coder\*.lib
exited with code 0


Paths and files are the same. Work PC is Windows 7, and I start 4coder by clicking on the 4ed.exe in file explorer.

On my home PC, Windows 8.1, I need to run 4ed.exe -f 32 from the command line due to a high-dpi screen and rendering.

Both PCs are 64-bit.

I am a bit feverish now, so perhaps I am missing something obvious. Any help is much appreciated!

Edited by Robert Herman on Reason: Initial post
I notice specifically this line:
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LINK : fatal error LNK1104: cannot open file 'custom_4coder.dll'


The most common cause of that is that you have the dll loaded.

Are you trying to build while 4coder is open?

Edited by Allen Webster on
You got it! Thanks.
I'm just getting back into C after many years.


What is alt-m for, since that was what I used to try to build my custom_layer.cpp from within 4coder?

Thanks again.


I use it for triggering builds in projects other than 4coder. Editing the code for your editor with your editor is a bit of a bootstrapping problem that I haven't solved yet. It'll come eventually, but right now I just keep a separate copy of 4coder in a different folder so I can run it and build the in-development one at the same time.