Changing position of the compilation buffer

Hey everyone!
I'd appreciate it very much if you could tell me how can I get the compilation buffer to always appear on the bottom rather than on the left or the right sides of the editor.

Edited by Joystick on Reason: Initial post
I have a slightly similar setup to what you want. The position of my build panel is at the bottom, but is initially "hidden" (actually, it's only a couple of pixels tall). When i press ALT + M to compile, it expands from the bottom and stays visible. If I want to hide it again, I've another key combo that does that. It's these 2 commands:
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bool toggle_build_panel_expanded = false;

CUSTOM_COMMAND_SIG(toggle_build_panel)
CUSTOM_DOC("Toggles the build panel")
{
    if (!toggle_build_panel_expanded)
    {
        View_Summary special_view = get_view(app, build_footer_panel_view_id, AccessAll);
        view_set_split_proportion( app, &special_view, 0.18f );
    }
    else
    {
        View_Summary special_view = get_view(app, build_footer_panel_view_id, AccessAll);
        view_set_split_proportion( app, &special_view, 0.001f );
    }
    
    toggle_build_panel_expanded = !toggle_build_panel_expanded;
}

CUSTOM_COMMAND_SIG(build_in_build_panel_expanded)
CUSTOM_DOC("Looks for a build.bat, build.sh, or makefile in the current and parent directories.  Runs the first that it finds and prints the output to *compilation*.  Puts the *compilation* buffer in a panel at the footer of the current view.")
{
    uint32_t access = AccessAll;
    View_Summary view = get_active_view(app, access);
    Buffer_Summary buffer = get_buffer(app, view.buffer_id, access);
    
    View_Summary build_view = get_or_open_build_panel(app);
    view_set_split_proportion( app, &build_view, 0.18f );
    toggle_build_panel_expanded = true;

    execute_standard_build(app, &build_view, &buffer);
    set_fancy_compilation_buffer_font(app);
    
    memset(&prev_location, 0, sizeof(prev_location));
    lock_jump_buffer(literal("*compilation*"));
}


I hope you get some ideas for your implementation.
Great, thank you so much!
Could you tell in which source file you put this code in?
This goes to "4coder_default_bindings.cpp".
Additionally, if you want to show/hide the compilation buffer as explained in the previous post, you'll have to bind it to a key combination.
In my case I have it set up like this
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bind(context, '`', MDFR_ALT, toggle_build_panel);

This goes in to the function "void custom_keys(Bind_Helper *context)" which you'll find on the same file if you scroll further down.