[CAMetalLayer nextDrawable] returning nil because device is nil.
The app is responsive but it doesn't do anything. No drawing, just black screen, hotkeys do nothing. Haven't tried to rebuild since I'm new to file structure.
4.0.30 works fine. So my guess is it tries to use Metal which is not supported on my GPU:
Chipset Model: Intel HD Graphics 3000
VRAM (Dynamic, Max): 512 MB
I got an old MacBook pro 2011 and I'm happy with it, don't plan to upgrade any time soon. That also means I can't upgrade to anything later than MacOS 10.13.6.
Couldn't find anything on forums. Is it configurable, can I pick OpenGL, or am I wrong with my guess?